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		<title><![CDATA[KickStarted - All Forums]]></title>
		<link>https://www.KickStarted.org/</link>
		<description><![CDATA[KickStarted - https://www.KickStarted.org]]></description>
		<pubDate>Mon, 20 Apr 2026 10:14:34 +0000</pubDate>
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			<title><![CDATA[Forget about this entirely you have real stuff to worry about ]]></title>
			<link>https://www.KickStarted.org/thread-8.html</link>
			<pubDate>Mon, 09 Apr 2012 15:16:02 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=2">Britta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-8.html</guid>
			<description><![CDATA[Yes. Seriously. Move on to the next subject. ]]></description>
			<content:encoded><![CDATA[Yes. Seriously. Move on to the next subject. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Don't waste too much time worrying about legal stuff]]></title>
			<link>https://www.KickStarted.org/thread-7.html</link>
			<pubDate>Mon, 09 Apr 2012 15:14:19 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=2">Britta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-7.html</guid>
			<description><![CDATA[No one is going to sue you if you don't have any money. And a successful kickstarter project is not going to make you rich. <br />
<br />
Seriously. If you think you are going to get rich doing your Kickstarter project, hire a friend who has some accounting skills to do the math. <br />
<br />
Even Scott Wilson did not make much money off of his Kickstarter project. But both of us did get our businesses kickstarted to one day be financially stable and make some profit. <br />
<br />
Just relax, know you are about to take many many many big risks, and practice in the mirror to get a good knowing smirk.  ]]></description>
			<content:encoded><![CDATA[No one is going to sue you if you don't have any money. And a successful kickstarter project is not going to make you rich. <br />
<br />
Seriously. If you think you are going to get rich doing your Kickstarter project, hire a friend who has some accounting skills to do the math. <br />
<br />
Even Scott Wilson did not make much money off of his Kickstarter project. But both of us did get our businesses kickstarted to one day be financially stable and make some profit. <br />
<br />
Just relax, know you are about to take many many many big risks, and practice in the mirror to get a good knowing smirk.  ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update backers more often than we did ]]></title>
			<link>https://www.KickStarted.org/thread-6.html</link>
			<pubDate>Mon, 09 Apr 2012 15:09:04 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=2">Britta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-6.html</guid>
			<description><![CDATA[We have not updated our backers enough. <br />
<br />
I have never been good at actually doing blog posts and getting stuff up on the web, even if I am documenting as I go along. I get bogged down in editing and it takes me forever. But it's kind of a lame excuse. <br />
<br />
It is really important to my backers that they hear from me. They went out of their way to help get our windowfarms out there. <br />
<br />
There were plenty of projects where people were really late and their backers seemed not to care because they told them in detail what was going on all along the way. The backers are in it for the story.<br />
<br />
We did not do many updates until we had bad news-- that we were going to be late. For the most part, our backers understood, but some of them were disappointed that we had not communicated, and others were straight up pissed off. <br />
<br />
We made a policy to just give refunds to anyone who was really angry or had had some misunderstanding about what they were getting into. We took the hit on the fact that we still had to pay the 7% to Kickstarter/Amazon for their money. But it just seemed the right thing to do. We made mistakes and we owned up to them and got back to a clean slate. <br />
<br />
Take away: if you are not a good web publisher, figure out at the beginning what it is going to take to get updates out frequently. Hire a video editor for a few hours a month to publish two updates. That's what I'd do if I had it all to do over again. <br />
<br />
]]></description>
			<content:encoded><![CDATA[We have not updated our backers enough. <br />
<br />
I have never been good at actually doing blog posts and getting stuff up on the web, even if I am documenting as I go along. I get bogged down in editing and it takes me forever. But it's kind of a lame excuse. <br />
<br />
It is really important to my backers that they hear from me. They went out of their way to help get our windowfarms out there. <br />
<br />
There were plenty of projects where people were really late and their backers seemed not to care because they told them in detail what was going on all along the way. The backers are in it for the story.<br />
<br />
We did not do many updates until we had bad news-- that we were going to be late. For the most part, our backers understood, but some of them were disappointed that we had not communicated, and others were straight up pissed off. <br />
<br />
We made a policy to just give refunds to anyone who was really angry or had had some misunderstanding about what they were getting into. We took the hit on the fact that we still had to pay the 7% to Kickstarter/Amazon for their money. But it just seemed the right thing to do. We made mistakes and we owned up to them and got back to a clean slate. <br />
<br />
Take away: if you are not a good web publisher, figure out at the beginning what it is going to take to get updates out frequently. Hire a video editor for a few hours a month to publish two updates. That's what I'd do if I had it all to do over again. <br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I found this to be really annoying ]]></title>
			<link>https://www.KickStarted.org/thread-5.html</link>
			<pubDate>Mon, 09 Apr 2012 14:58:58 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=2">Britta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-5.html</guid>
			<description><![CDATA[I would highly recommend that if you are doing a manufacturing project or you have rewards that you have to send people, ask Kickstarter to show you what the process is going to look like. Ask to see the "survey tool" when you are filling out your rewards so you know what you are going to deal with at the end. <br />
<br />
I was told that backers who selected multiple rewards were "not supported." Figuring out who to send what for these people was a pain in the @&#36;&#36; even with a small team helping me out. Frankly, it made us look bad or disorganized when it more a feature of Kickstarter that I consider to be "clunky." ]]></description>
			<content:encoded><![CDATA[I would highly recommend that if you are doing a manufacturing project or you have rewards that you have to send people, ask Kickstarter to show you what the process is going to look like. Ask to see the "survey tool" when you are filling out your rewards so you know what you are going to deal with at the end. <br />
<br />
I was told that backers who selected multiple rewards were "not supported." Figuring out who to send what for these people was a pain in the @&#36;&#36; even with a small team helping me out. Frankly, it made us look bad or disorganized when it more a feature of Kickstarter that I consider to be "clunky." ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Like the project and Give ]]></title>
			<link>https://www.KickStarted.org/thread-4.html</link>
			<pubDate>Wed, 21 Mar 2012 15:13:50 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=108">Forrest</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-4.html</guid>
			<description><![CDATA[How do you really get people to pay attention and give, not just like the project?]]></description>
			<content:encoded><![CDATA[How do you really get people to pay attention and give, not just like the project?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ Building Momentum ]]></title>
			<link>https://www.KickStarted.org/thread-3.html</link>
			<pubDate>Wed, 21 Mar 2012 14:54:01 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=108">Forrest</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-3.html</guid>
			<description><![CDATA[What are the best ways to build momentum in your campaign?]]></description>
			<content:encoded><![CDATA[What are the best ways to build momentum in your campaign?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome all!]]></title>
			<link>https://www.KickStarted.org/thread-2.html</link>
			<pubDate>Wed, 29 Feb 2012 00:29:33 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=1">Matt</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-2.html</guid>
			<description><![CDATA[Hi Folks,<br />
Welcome to KickStarted.org.  Here's the place to find out how best to navigate your crowdfunding projects from concept to achievement. This is the central meeting place for all those wayward souls who have a dream and are just gutsy enough to try to make it happen.  Sharing your experience and learning from others will help it become less gutsy, and more optimized with much better chances of success.<br />
<br />
Feel free to ask any question at all, and to chime in when you've got something to offer.  Crowdfunding is a nascent concept to most of us regular people and it can feel like the wild frontier out there. By sharing with the community we can help each other understand it better, and we'll also be helping to define the path crowdfunding takes in the future!<br />
<br />
And above all, we will help ordinary people create the extraordinary!]]></description>
			<content:encoded><![CDATA[Hi Folks,<br />
Welcome to KickStarted.org.  Here's the place to find out how best to navigate your crowdfunding projects from concept to achievement. This is the central meeting place for all those wayward souls who have a dream and are just gutsy enough to try to make it happen.  Sharing your experience and learning from others will help it become less gutsy, and more optimized with much better chances of success.<br />
<br />
Feel free to ask any question at all, and to chime in when you've got something to offer.  Crowdfunding is a nascent concept to most of us regular people and it can feel like the wild frontier out there. By sharing with the community we can help each other understand it better, and we'll also be helping to define the path crowdfunding takes in the future!<br />
<br />
And above all, we will help ordinary people create the extraordinary!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Guesstimating The Work Before You Begin ]]></title>
			<link>https://www.KickStarted.org/thread-1.html</link>
			<pubDate>Tue, 28 Feb 2012 09:53:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.KickStarted.org/member.php?action=profile&uid=2">Britta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.KickStarted.org/thread-1.html</guid>
			<description><![CDATA[I did a lot of research on this before I started my Kickstarter project. I read the New York Times article about the Kickstarteds and found myself getting nervous. A couple of people who were in that article gain success at what seemed too high a cost. Even after my research, looking back, I still had no clue how much work lay ahead of me and my team or how many people I was going to have to hire to help get it done. I had not budgeted for enough people to help me. I did talk to other Kickstarteds first but I wish I had talked to more who had actually gotten all the way through the process and had some predecessors to follow who had taken on this level of complexity. During my pre-Kickstarter research, a few people told me, "Oh yeah, fulfillment, no problem. Just use Shipwire." I'm glad I was much more curious about it. It has taken us more than three months just to get a quote from Shipwire and I've ended up personally visiting 6 other fulfillment houses in the meantime.  Granted, Windowfarms are an exception to the Kickstarted rule. We vowed to have our product made in the states, meaning it is also being assembled here and so we have had to add that into the complexity of fulfillment, which most people have done overseas. Furthermore, we have 45 components that need to be kitted in one box, (as opposed to a single stand or a pre-assembled device), and there are a few different options on our product (e.g. international version). Shipwire told us that we are the most complex product they have ever dealt with. Shipwire expects you--  in order to get a quote-- to know how your parts will ship to them in bulk and how many pieces will be in a box. We were like, "Uh, we'll get back to you on that." I've had to hire my engineer to work on a bulk packing strategy for us on all of the subcomponents and tell me how 20,000 nested planters are going to be packed and shipped to the assembly plant. In my experience, if you have a lot of components and a fast-approaching deadline, Shipwire is not going to be your friend. ]]></description>
			<content:encoded><![CDATA[I did a lot of research on this before I started my Kickstarter project. I read the New York Times article about the Kickstarteds and found myself getting nervous. A couple of people who were in that article gain success at what seemed too high a cost. Even after my research, looking back, I still had no clue how much work lay ahead of me and my team or how many people I was going to have to hire to help get it done. I had not budgeted for enough people to help me. I did talk to other Kickstarteds first but I wish I had talked to more who had actually gotten all the way through the process and had some predecessors to follow who had taken on this level of complexity. During my pre-Kickstarter research, a few people told me, "Oh yeah, fulfillment, no problem. Just use Shipwire." I'm glad I was much more curious about it. It has taken us more than three months just to get a quote from Shipwire and I've ended up personally visiting 6 other fulfillment houses in the meantime.  Granted, Windowfarms are an exception to the Kickstarted rule. We vowed to have our product made in the states, meaning it is also being assembled here and so we have had to add that into the complexity of fulfillment, which most people have done overseas. Furthermore, we have 45 components that need to be kitted in one box, (as opposed to a single stand or a pre-assembled device), and there are a few different options on our product (e.g. international version). Shipwire told us that we are the most complex product they have ever dealt with. Shipwire expects you--  in order to get a quote-- to know how your parts will ship to them in bulk and how many pieces will be in a box. We were like, "Uh, we'll get back to you on that." I've had to hire my engineer to work on a bulk packing strategy for us on all of the subcomponents and tell me how 20,000 nested planters are going to be packed and shipped to the assembly plant. In my experience, if you have a lot of components and a fast-approaching deadline, Shipwire is not going to be your friend. ]]></content:encoded>
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